![]() ![]() The boss did this and *I* had to dodge it." When I think of a very cutscene oriented game like MGS it's gets described as "Snake jumps off this missile. It wasn't "Mario did this or that" it was "*I* defeated Bowser. When I was a kid and story was very minimal, kids always described the cool parts of the game from their perspective. That is much more interactive than playing the game and then everything stops, and you watch a movie, and then continue. It's like being an archaelogist discovering a historical site. Anything that happens is either something you do yourself (ie: fighting a boss, solving a puzzle) or it happened at some other time and you observe the remains after the fact. You scan the lores and enemies and piece the story together yourself. In Metroid Prime you experience the story. Too many story-focused games just halt the game part of it to show you the story. But videogames are supposed to be interactive. The big problem with videogame stories is that you usually watch them. I thought Retro did the best job of offering a narrative for a videogame EVER. I thought Retro did a magnificent job of offering a deep narrative while still staying true to the spirit of isolation and openness that are integral to the franchise. I have no interest in playing anything resembling Other M. If the series continues in this direction it is DEAD like Star Fox. Going in a straight line until the game tells you you can use some new ability is not Metroid at all. To me no Metroid fan would like this game because it is Metroid in name only. If I can't explore the world at my leisure for power-ups that enable me to explore more of the game then I'm NOT PLAYING A METROID GAME. Item three is the truly offensive part of it to me. It's just a linear action game with a Metroid skin. The game strips away the very thing that makes me like Metroid in the first place: nonlinear gameplay. I am shocked a full grown adult wrote this script.ģ. Not only is the story bad but the dialog is incredibly immature as well. The story is like bad Metroid fan fiction written by a 13 year old. Combine this with the shitty first person view that leaves you as a sitting duck for enemies and that HAS to be used to kill certain enemies and the game basically fucks you constantly. There is no way to replenish health between save points which is incredibly user unfriendly and just plain frustrating. That classic Metroid momentum that Neal is referring to never took hold of me with Other M. The way the story is presented in (at least the original) Metroid Prime via Pirate Logs and Chozo lore is way more organic and true to Metroid than Samus' audio diary that is given to us in Other M. The cutscenes are ignored easily enough, but still. Some of the worst writing I've seen in any medium. I never got used to it.Īs for the story? Terrible. I felt like I was fighting the game mechanics just as much as I was fighting the enemies in the game. And the whole pointing at the screen to use missiles was also a pain. They do a better job than most games that use a d-pad in a 3D world, but there are still issues of not shooting where you want. ![]() Nothing is worse than "focusing" during a big fight when your energy is low. One, the method in which you recharge energy and missiles is one of the most counter intuitive game play elements I've ever come across. I know I was frustrated with a few things with this game while I was playing it. ![]()
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